Thursday, December 18, 2014

Quake II: Zero Signal update #14

Quake II - Let's do something different this time. Instead of my usual update, I decided to make a small development video. It shows a fast forwarded recording of me designing a new part of the map during the course of 45 minutes. I thought it might be more interesting to do something like this so everyone gets a little more insight in the Quake II level design process. Check out the video below!


Friday, December 12, 2014

Hardware upgrade

General - Unfortunately I don't have any updates about my Quake II project this time because I've been setting up my new PC. For those of you who are interested, here's a small list of the specs:
  • Intel Core i74790 CPU @ 3.60 GHz;
  • 16 GB RAM;
  • GeForce GTX 980 graphics card.
Naturally this means I have taken a small break from level design and have been playing some games I was looking forward to. So far I'm really digging the new Wolfenstein game. I'm going to enjoy playing trough it during the upcoming weekend. I will also be installing all the editors and compile tools for Quake II so I can continue making levels next week. I'll keep you updated.

Thursday, December 4, 2014

Quake II: Zero Signal update # 13

A new area to explore!
Quake II - Between the last update and this one, I've made a significant amount of progress. I decided to interconnect some more area's of the map to make the map less linear and give the player more choice as to approach certain situations. I've been receiving some positive feedback about the use of lighting, so I also spent some time making sure the lighting aspect remains consistent throughout the map.

Monday, November 17, 2014

Quake II: Zero Signal update # 12

In-game screenshot of the latest section of the first map
Quake II - After six more hours of development I'm pleased to provide you, as promised, with a new in-game screenshot. This is the area that I worked on in the previous update. I've actually done more than you see in this screenshot but it gives you an idea of how this new section of the map will look like. Since the map is getting more complex, I decided to split this map up in two parts. This means that the project will have three maps in total. To give you an idea, the first of the three maps is about 70% completed.

Friday, November 7, 2014

Quake II: Zero Signal update # 11

Editor shot of a new part of the first map
Quake II - I've been constructing a new area in the first map. This part will serve as a small waste disposal area. I chose to use some textures from the "waste" theme to give it a more corroded and rusty feel. The middle area will be filled with acid and will contain some items. You can either try to find a suit or suffer severe damage if you really want those items. The choice is yours. I'll do my best to provide you with an in-game screenshot of this part by the end of next week.

Tuesday, November 4, 2014

Switcheroom updated

Doom - The community project called Switcheroom has received some minor fixes. This is the version that is also uploaded to the /idgames archive. The Switcheroom page on this website has already been updated with the latest version available for download.

Sunday, November 2, 2014

Quake II: Zero Signal update # 10

Quake II - To speed things up a little, I've made a schedule so that I map at least six hours per week. The first week is over and I already noticed a considerable amount of progress. Besides some work on aesthetics, I've also started to work on a new area of the map. I'll post some screenshots when I've made the new area a little more presentable.