Friday, January 23, 2015

Quake II: Zero Signal update #17

Quake II - I apologize for the lack of updates during the past couple of weeks. Despite some other urgent matters, I have been continuing work on my Quake II project. I have done some scripting to make sure things like elevators, patrol routes, locked doors, etc. work as intended. There's just a little more scripting to do before I can begin placing the monsters, weapons and other items of use. If everything goes as planned, the map should be fully completed by the end of next week. After that, I can begin working on the next map.

Saturday, January 10, 2015

Discovered: False Dawn, for Quake 4

Quake 4 - False Dawn is a recent mod for Quake 4 with superb level design. It has its own health regenerating system, custom voice acting and a good storyline. If you're looking for a reason to install Quake 4 again, this is it!



Download False Dawn

Sunday, January 4, 2015

Discovered: Shadows of Chronos, for Hexen

Hexen - Once in a while, between my level editing sessions, I like to play user made maps for classic games and sometimes I discover a real gem among the many projects that exist today and I very much want to share this with others. That's why I decided to start a new series called "Discovered". Instead of doing full playtroughs of other projects, which are very time-consuming, I record small fragments of gameplay and put this together in trailer form. This process is much quicker, allowing me to make more videos and obviously doesn't reveal as much as a full playtrough. To start it off, I have a great project for Hexen called "Shadows of Chronos". It has been released some time ago but just in case you have missed it, check out this video below. If you like what you see, you can find a download link to the project at the bottom of this post.



Download Shadows of Chronos

Friday, January 2, 2015

Quake II: Zero signal update #16

Latest addition in the first map of Quake II: Zero Signal
Quake II - For my first post of 2015 I've got another in-game screenshot for you. This is the final area of the first map. I only need to make some layout improvements and then I can begin scripting and placing entities like monsters and health. I expect the map to be completed within two weeks.

Friday, December 26, 2014

Quake II: Zero Signal update #15

Quake II - In this update, you can see me working on the final area of the first map. If you look at the video, you'll notice that I was making some adjustments to the layout a couple of times. I had some trouble deciding how the area should look like but in the end I knew where I wanted to go with this. When the final part is completed, I can begin scripting and placing all the entities. I'll be sure to post another in-game screenshot when the layout is completed.


Thursday, December 18, 2014

Quake II: Zero Signal update #14

Quake II - Let's do something different this time. Instead of my usual update, I decided to make a small development video. It shows a fast forwarded recording of me designing a new part of the map during the course of 45 minutes. I thought it might be more interesting to do something like this so everyone gets a little more insight in the Quake II level design process. Check out the video below!


Friday, December 12, 2014

Hardware upgrade

General - Unfortunately I don't have any updates about my Quake II project this time because I've been setting up my new PC. For those of you who are interested, here's a small list of the specs:
  • Intel Core i74790 CPU @ 3.60 GHz;
  • 16 GB RAM;
  • GeForce GTX 980 graphics card.
Naturally this means I have taken a small break from level design and have been playing some games I was looking forward to. So far I'm really digging the new Wolfenstein game. I'm going to enjoy playing trough it during the upcoming weekend. I will also be installing all the editors and compile tools for Quake II so I can continue making levels next week. I'll keep you updated.