Friday, September 26, 2014

Quake II: Zero Signal update # 7

An editor screenshot of a new area I'm working on
Quake II - During the last couple of days I've been working on connecting the "sewer area" to the base main entrance. Instead just connecting both parts with a L-shaped hallway, I chose to split it up by adding an entire new room in between. The added zone consists of an upper and a lower part. This gives the player some more room for exploration. It's going to take  some more time to close the level so I can put up a nice in-game screenshot but I'll do my best to get it done as soon as possible.

Thursday, September 25, 2014

Switcheroom project nearing final stages

A picture of the converted "Hangar" map, Inferno style
Doom - The community project for The Ultimate Doom I participated in called Switcheroom is (finally) nearing the last stage. The only thing left to do by the project leaders is make some minor changes to one last map and then it's ready for compilation. They promised a full release by the end of this month so I'll keep you up to date on this one.

Tuesday, September 23, 2014

Computer problems

General - Due to some computer problems, I was unable to work on my projects during the last couple of days but fortunately, everything is up and running again. I'm also going to cut down on my Youtube playtroughs for now because I really want to focus on getting my Quake II project finished. I'll send out a new screenshot of my work in progress by the end of this week.

Saturday, September 13, 2014

Quake II: Zero Signal update # 6

Quake II - As I promised earlier on the Digital Distress Facebook page, here's a small test version of my Quake II map in development. Keep in mind there is still some work to be done in some parts of the map you see in this video.

Sunday, September 7, 2014

Unreal: Chamber of Choice playtrough

Unreal - Here we have a new playtrough of a short but sweet custom map for Unreal by Thobias Fast. Although the map is really short, there's no denying that the author possesses great skill and a thorough knowledge of the Unreal editor. Enjoy the video!

Thursday, September 4, 2014

Quake II: Zero Signal update # 5

Quake II - During the last couple of days I finished the area I was working on update # 4. I've added some lights, extra details and a working elevator. The next challenge will be to connect that area to the base you enter when you pass the red lasers, but that's something for later. For now, you can take a look at the latest screenshot of my work in progress. Let me know if you like what you see and don't hesitate to give me some feedback.

Wednesday, September 3, 2014

Digital Distress on Facebook

General - I've created a profile on Facebook in case anyone likes to ask me questions about level design or just wants a little chat. It's always nice to have a little more contact with the people that follow my work. You can take a look here.