Monday, November 17, 2014

Quake II: Zero Signal update # 12

In-game screenshot of the latest section of the first map
Quake II - After six more hours of development I'm pleased to provide you, as promised, with a new in-game screenshot. This is the area that I worked on in the previous update. I've actually done more than you see in this screenshot but it gives you an idea of how this new section of the map will look like. Since the map is getting more complex, I decided to split this map up in two parts. This means that the project will have three maps in total. To give you an idea, the first of the three maps is about 70% completed.

Friday, November 7, 2014

Quake II: Zero Signal update # 11

Editor shot of a new part of the first map
Quake II - I've been constructing a new area in the first map. This part will serve as a small waste disposal area. I chose to use some textures from the "waste" theme to give it a more corroded and rusty feel. The middle area will be filled with acid and will contain some items. You can either try to find a suit or suffer severe damage if you really want those items. The choice is yours. I'll do my best to provide you with an in-game screenshot of this part by the end of next week.

Tuesday, November 4, 2014

Switcheroom updated

Doom - The community project called Switcheroom has received some minor fixes. This is the version that is also uploaded to the /idgames archive. The Switcheroom page on this website has already been updated with the latest version available for download.

Sunday, November 2, 2014

Quake II: Zero Signal update # 10

Quake II - To speed things up a little, I've made a schedule so that I map at least six hours per week. The first week is over and I already noticed a considerable amount of progress. Besides some work on aesthetics, I've also started to work on a new area of the map. I'll post some screenshots when I've made the new area a little more presentable.

Sunday, October 26, 2014


General - I started to add labels to my posts so it's easier for visitors to keep track of things. For example, if you see a new post about Quake II: Zero Signal, you can either follow the label Quake 2 and see all posts which involves the game or follow the label Zero Signal where you can see every post about that specific project for the game. The labels can be found at the bottom of each post. I will use labeling from now on, so keep in mind that older posts might not show up when using this.

Thursday, October 23, 2014

Quake II: Zero Signal update # 9

Development sceenshot of Quake II: Zero Signal
Quake II - Problem solved! Looks like I misused the "detail" flag on a couple of brushes which produced some strange visual glitches in-game. Work can continue thanks to Margaal at The Quake 2 Café who checked the map out and found the bug. To the right you can see a new screenshot of the area, now glitch-free ;-).

Monday, October 20, 2014

Switcheroom released!

Doom -The final version of the community project Switcheroom is out! You can find a description, some screenshots and a download link under the Collaborations tab to the right. Enjoy!